Thomas "Big Tom" Castellano

Thomas “Big Tom” Castellano was designed as a mafia don of New York in the 1950s. He is cool, calm and confident, but at the same time brutal and despicable. This character was inspired by film noirs and that dark, mystical atmosphere found all around the genre.

You can also find this work on Artstation: https://www.artstation.com/artwork/lVqzga

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this is super well put together. Good job!

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thank you!

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Superb job !!!
you might want to improve lightning a but tho ? the lights seem a bit tame, not showing a lot of emotion, but that’s me

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Thanks for your feedback. I’m new to lighting, so there are definitely a lot of things to improve.

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removed by popular demand

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awesome work man !!!

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I sculpted this character and his clothes with Zbrush, using a default brushes (Standart, Move etc). Then I used Maya for retopology and Blender for lighting and rendering.

Thank you!

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You’re on the #featured row! :+1:

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Thank you so much!

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Awesome, everything looks top notch, even the wrinkles in the clothes are perfectly subtle for the style. Only minor ‘criticism’ I have is that on the second shot I think the lower part of the arm holding the cigar looks off, the angle of the arm doesn’t seem to line up.

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Thank you for your feedback! I used references for his hands posing, but I may be missing something.

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I didn’t mean the hand pose, but the way the lower arm extends from the hand, but nevermind it’s really nothing. Again, fantastic work.

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This is great work. It feels like a cartoon drawing that has been rendered in 3D. It definitely has the film noir feel to it. Now, we just need a few more bad guys and femme fatales to go with him, and you can start on your next Blender movie! :slight_smile:

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Great work, congrats.

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Got it) Thanks a lot!

I’m so glad you liked it! To be honest, I don’t have any plans to create a whole cast for this story. However, I feel that I definitely need to come back to this project at some point and create a character who could resist Thomas.

Many thanks!

Amazing, pretty good job! :+1:

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