Thorn | sketchbook

Wireframes… nothing particularly “wow” about these, but I always like seeing them from other artists… so in that spirit:

Standard poly modeling, vertex by vertex, poly by poly. Hair is simply curve objects with spline profiles; I prefer to not collapse everything to a mesh, if I can avoid it…

Buildings are all generated with a geometry node setup, which I came up with after not being satisfied with a couple of generators that I purchased from gumroad… wasn’t anything particularly wrong with their setups, but I wanted more control and flexibility on certain things, and I didn’t like having to make all the panels a 1x1 tile. Solved a lot of problems that popped up when I didn’t want the windows to be a perfect square (and not the same architecture layout on all 4 sides of the building.)

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