Animating a character moving around and diving in different ways is a bit difficult at least for me, primarily because of managing the knee and elbow targets. This is a trial for checking the result of such animation in a character modeled in 2.7s later upgraded to 2.9 and made a rig afresh myself starting from a single bone, in Blender. (So thankful to respected Mr.Nathan Vegdahl for the wonderful human rigging tutorial).
This was rendered in evee, no facial expressions, so lit up the scene accordingly, not exposing the face of the boy.
I was so motivated and inspired by the 2d animation of Respected Mr. Ryan Woodward ; so I took the music and the video as a reference for this animation.
Thanks for watching.