Tile the reference texture in UV/Image view

Hey Guys! Nice to meet you all. :slight_smile:

I’ve imported a model that uses UV texture coordinates outside of the [0-1] range of the texture (assuming that the engine will loop the texture as expected). I’m wanting to see where these UV coordinates are on the image. Is it possible to loop or tile the reference image in the view?

I’ve looked in the manual and looked on forums, but I can’t find anything.

(picture attached)


By default the UV texture will tile outside the uv range

You can see this in the UV/Image Editor if you enable the ‘Repeat’ option


Awesome!

Thank you so much.