I have a fairly small brick texture I’m trying to map to a very strange Y shaped support structure. I would like the texture to repeat fairly often across the shape so that the bricks appear fairly small on the model. To do this, I’ve scaled up the UV coords in the UV/Image Editor such that some of the points fall beyond the boundaries of the texture. This makes it very difficult to edit the texture coords that fall outside the image rendered in the UV Editor panel; I cannot actually see how they are lining up with the texture.
Is there any way to repeat the texture continuously in the UV/Image Editor so that I can see where points falling outside of the initial image will map onto the repeated portion of the texture?