I try to paint a tile texture in blender, because photoshop takes my 20+G hard drive space and pretty much all memory it can takes for just running a 1024 image with 16 smart-objects. Crazy.
Since blender got a node editor I think it’ would be great for paint tile texture. Ideally, I thought I could use Texture Coordinate and Mapping nodes (rotation, scale/repeat)to testing how it tiles.
However, the value changes doesn’t shows, or it doesn’t work.
this is my steps:
create a plane mesh
switch to Texture Paint Mode, then add texture as Single Image Mode, paint texture, then save the texture.
switch to Object Mode, add a material for the plane mesh and assign the created texture to it.
open Shade editor, add Texture Coordinate node and Mapping node to the material.
I change the value on the Mapping node, but nothing changed.
Is there anything I did wrong? Thank you in advance!
I noticed your setting in your texture node is set to Generated. After, I set it to Generated, the texture doesn’t show up. (noted in Green, in the flowing message.)
can you try with any other picture file that is on your computer…
Blender does a funny thing with unsaved data, esp textures, so did you save the image after you drew it?
Also, when sharing a .blend file, if you dont pack the texture it wont appear in the .blend file (I forgot to mention this to you when I asked for the file!)