I try to paint a tile texture in blender, because photoshop takes my 20+G hard drive space and pretty much all memory it can takes for just running a 1024 image with 16 smart-objects. Crazy.
Since blender got a node editor I think it’ would be great for paint tile texture. Ideally, I thought I could use Texture Coordinate and Mapping nodes (rotation, scale/repeat)to testing how it tiles.
However, the value changes doesn’t shows, or it doesn’t work.
this is my steps:
- create a plane mesh
- switch to Texture Paint Mode, then add texture as Single Image Mode, paint texture, then save the texture.
- switch to Object Mode, add a material for the plane mesh and assign the created texture to it.
- open Shade editor, add Texture Coordinate node and Mapping node to the material.
I change the value on the Mapping node, but nothing changed.
Is there anything I did wrong? Thank you in advance!