I have never done anything programming related, but finding out about the game logic brick system in the BGE I really wanted to give this a go! So here I go haha.
The thread title kinda tells what this is about, I want to make a nice little tank game using these logic bricks trying to improve on it as I go… this thread will be my little blog!
I have already been tooling around with it and so far I got a functioning tank! It can ride around, rotate its turret, shoot the cannon and also shoot its little machine gun on the front It also has a turbo button! Of course this needs tweaking and what not, but so far I like what I got.
Still got a looooong way ahead of me, but I’m confident I will manage!
I’ve been trying to get a nice camera going but can’t seem to get it like I want to… Right now when I rotate my tank the camera rotates with it, I wan’t it to stay still and only follow it. I tried a constraint but that didn’t work, it only made things worse! Anybody knows a way to do it properly with the brick system?
Select both objects, but make sure camera is not the active object (It should be orange).
CTRL + T -> Track to constraint
I think that should work for you
Yeah give python a try. It’s simple using it with BGE. You can do a lot with logic bricks alone, but as soon as you start to do something complex, it becomes a real mess.
There should be lots of tutorials I imagine. Also, if you look in the text editor, there are some templates. You can start off with gamelogic_simple, which is pretty much the most bare bones python for BGE. Take it from there