Tip: To-sphere command respects the pivot setting

Doesn’t seem to be mentioned or made obviously clear anywhere in the Blender wiki. However the fact it does it is a good thing. (Albeit some people may have been confused by this if they didn’t catch it.) Knowing that it has that behavior makes that command even more useful than it seems from initial use. Means you can use the 3D cursor, active cursor, etc. to set the sphere center. So now I’m sure you guys can figure out to do with that knowledge.

The only question then is why isn’t it mentioned? :eyebrowlift2:

So that’s my tip in regards to that.