After a few days of trying to get an intricate Inkscape SVG path to “carve” in to a Blender mesh pumpkin, i finally came up with what is (for me) a rock-solid boolean approach. Before i got this working, i was having all sorts of inconsistent problems with the boolean modifier not accepting the import. So i then pursued the knife projection tool, but it had problems with the complexity of the curve. A Shrinkwrap approach worked better, but was still unusably slow and lost too much detail. So i returned to trying the boolean approach, and finally got the steps right. So i’m sharing here.