I appended a character made up of a few different objects into another file. Everything is parented to the armature, but some some reason when I move the armature, the tips of the hair and a few other parts will not move with it. Why is this?
Here is my blender file.
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Wow,
I do have exactly same issue, same time.
Happens here, when Hair Dynamics activated.
You do have Hair Dynamics active, too.
So did you find a solution?
I disabled Hair Dynamics. But there might be a better solution I am not aware of.
Okay, could I turn hair dynamics back on afterwards?
Oh, I was not… that seemed to work though!
Hair dynamics as any simulation needs to baked to work. By default it starts on frame 0 that why when you are on frame 0 it updates anytime you move it. However after baking its gonna follow the object. Unless you redo the animation and then you will aslo need to rebake the hair movement.
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Mh.
Starting at frame 0 only works for 2 / 3 particle systems. Beard hair stretches over 1km, other hair move nice after doing strange explosion motion.
Dont know how to bake hair dynamics from linked object. ‘Pin Object’ trick does not work, no bake option showed for linked library object.
Sorry, matrimonial07. I dont know what to do. Physics simulation acts strange.
For some reason this topic was opened just the time I liked to open same topic. Posting here instead.
In my own scene, character has initial speed of around 80 m/s. Physics simulation acts, as if it requires initial speed to be zero. Physics simulation seems to accelerate from 0 m/s (frame 0) to 80m/s (frame 1) in an instant. Despite exapolation mode is linear.
Looks like hair stretch very long and explode in all directions.
Hair stretch …
and hair explosion …