VbyMK
(Vilius Kazakauskas)
March 3, 2024, 9:51am
1
I’m trying to recreate something similar to the following stone wall texture from this image:
(source )
I’ve tried with a Voronoi texture, messing around with its values as well as the vector input coming into the node. The best I’ve managed is this:
With the following node setup:
Problem is, I have no control over how it looks. It’s very hard to purposefully change size of stones, distance between stones, variation of stones etc.
Is there a better approach with shader nodes? Other ideas I’ve had is to create the stones with geometry nodes. Or maybe just paint them? Any advice appreciated.
RSEhlers
(RSEhlers)
March 3, 2024, 5:24pm
2
I think you would be better off, using Texture Paint…at least that would give you the control you need…
One of the best procedural texture bricks is this one…
By tweaking the color and the mortar colors you could get a close approximation…though it looks too realistic for your purpose…
and this tutorial will get you a bit closer, again tweaking the rock color to get closer…
2 Likes
VbyMK
(Vilius Kazakauskas)
March 3, 2024, 6:57pm
3
Thank you for those videos and advice, @RSEhlers . I might try the approach in the second video a well as texture painting and see what turns out best!
1 Like