Tips on making eyelids and semi realistic head

So I’m making a semi-realistic head, I’m going to add line art and cell shade it later. But I’m struggling with eyelids, so if anyone has any tips on making eyelids that would be great. Also, the head I modeled feels a bit… off. I’m not sure what it is, but if anyone can give me tips on making it look more humanoid that would epic as well.

Thanks!

(I’ll be adding a mouth later, which I yet know how to do…)
Edit: It’s supposed to be a caucasian male


It’s hard to tell with major features missing (mouth, ears, eyelids), I think the bottom of the nose looks a bit flat, and the whole eye/eyebrow region looks too smooth, but I figure that’ll change when you figure out the eyelids. I find in my own work that even putting in place holder ears helps, since that’s what our eyes are used to seeing. The neck looks like it might be thin. Men tend to have thicker necks, and they don’t usually taper in at the bottom.

Is this a sculpt, or are you modeling it? If it’s a sculpt, I use a clay strips brush (personal preference) to build the material up in that area until the eye is completely covered, then I dig out the rough shape that I want the eyelids to be, going down until I can see the eye, and use the crease brush to define the edges of the eyelids and the carnucle, and the grab brush to move the shape around. I use the crease brush and the inflate or clay strips brush to work the area under the eyes, and the eyebrow region.

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This is a bit oversimplified, but basically with the exception of the inner corner, the eylids wrap around the eyeball. There are folds and wrinkles and whatnot but for the most part you can think of the eyelids sitting right on the surface of the eyes like this quick sketch:

(of course when set inside a face you don’t see that spherical shape but this is just to give you the idea of how they sit with the eyeballs)

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Do you have face proportion references?
Like the start of this random art video I watched yesterday.
There are lots of reference images you can grab online too. Join Pinterest and have a look.
Looks like the whole neck needs to move backwards.
Grab the ear off another model.

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So should i mame the eyelids apart of the eyes and not face? Would that be easier? Because im having trouble sculpting the eyelids, not sure how they make em so smooth in those 5 minute character sculpting tutorials.

Ive been looking at a couple references but your right, i should probably import a reference image.

I tried using the clay strips brush, but i can never get it smooth or look even. What settings woukd you recomend me using?

I use standard settings, and then a lot of smoothing with the smooth brush. It’s a back and forth process. But Clay Strips are just my person preference. It doesn’t really matter which brush is used to get the clay to cover the eyeball. If clay strips aren’t working for you the Inflate brush might be easier.

I also use Dynotopo for my base sculpts, which probably makes a big difference if you’re not.

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No no, don’t make the eyelids part of the eyeballs, I was just showing how they should wrap.

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Sorry for the late reply, but this is what I have so far

But i’m not sure how to evenly smooth it out, whenever I use the smooth brush it lowers and raises areas. Is there a better way to smooth it out? Or possibly is there a way while I sculpt, the model can wrap around the eyes?

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That’s about what mine look like when I get started. It looks like you haven’t defined the edges of the lids yet which could be throwing things off if you’re already trying to smooth. I like to get those edges at least blocked in with the crease brush before I start smoothing.


This isn’t by any means good, I put it together in about two minutes to show what I mean about not having defined eyelid edges.

I don’t know that I’ve ever encountered that issue. What are your settings on the smooth brush? I usually set it at something like .3 strength, and that’s all I change. Sometimes if it’s higher or I hit an area where the vertex density is right against an area with a vastly different density I can run into issues where the lower density smooths much faster than the higher, which leaves a kind of pit and ridge. When I get this issue I usually set a brush to 0 strength and click the area to even out the vertices a little. I’ve also used a sort of one click method of smoothing, where I hover the cursor over an area and just click it, which helps me to avoid over smoothing. A bigger radius on the smooth brush might also help you.

Not automatically, at least that I know of, using this method. @Sizzler’s method up there does give you automatic edges that wrap around the eye, and doesn’t look like it would be too hard to attack to the rest of the face if you wanted to give it a try to at least get a starting point. In the method I use, that’s where I use the grab brush to shove things to where I want them after I define the edges of the eyelids.

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