i was afraid of that turning problem coming up, i didn’t want to use angular velocity, wich is framerate indipendent, because if you press turn repeatedly you go faster and faster. so i settled for torque wich changes with the framerate. so on faster machines the framerate is faster and therefor so is the turning. so does any one know of a way to limit the frame rate of a game(i know how to set an actuator to framerate indipendent, but i want to know how to limit the whole game to a certian framerate)to say oh…30 frames per second?
I started the game and the car passed through the floor(I guess because as there are no texture, it is all white in texture mode so I played it in wiremode)then the car rolled to the side