the brand is completely made up and the main focus of the project was visualization and photoreal rendering.
Check out artstation for full overview https://www.artstation.com/artwork/AlLRAN
for the modelling and texturing I tried to use a semi-procedural workflow using geometry nodes and modifiers ( this does not mean that the bottles and all shapes use geo nodes ) I used geo nodes for instancing materials and making the particles inside the sauce. if you want a detailed break down let me know.
also would love to hear your feedback.
Thanks a lot
And thanks for mentioning the food since I forgot to point it out and I think some people will have the same question.
Long red peppers and ghost peppers, I just sculpted them and used a procedural shader since I couldn’t find any good free 3D scans. the rest of them are all 3D scans from Quixel megascans and other places like sketchfab.
also the base of all the Renders at the bottom are real Images, so what I did was basically just correct the camera angle and focal length and render the sauce bottle and in the scene, in some cases I also added some of the fruits and peppers to help it blend with the final image better.