I’m really challenging myself by entering the BG competition on characters. Characters are one of my biggest weak spots, so now is a great time to practice!
I think from these pictures here, I am seeing that his jawline is very sharp and lacking in some volume there - could you show one with reference comparison maybe? I might be wrong
Here is a paint over of one of the side view refs, I see that there is a problem with the volume in the chin in the purple area with your sculpt, it seems thin and pinched. Also along that purple area, the white line should be where the jaw line sits but should be softer in the transition to the neck and under the jaw there, maybe examine your own in the mirror to see what I mean. The form is changing, but is not so drastic as to look like it has a hard edge.
Just as a note, I am a painter and not much of a sculptor as of yet, but the shadows of your matcaps are drawing my attention to areas that are not as smooth as they should be. Maybe use the grab brush to just push things around til you get a better profile match, and you might see where the rest needs to build.
Thanks Craig, that was really helpful! It took me an embarrassingly long time to figure out what you meant, but once I saw how pinched the jaw was it looked so obvious. I guess that just comes with practice. How is this?
Just as a note, I am a painter and not much of a sculptor as of yet, but the shadows of your matcaps are drawing my attention to areas that are not as smooth as they should be
I see what you mean, and I’ll try to smooth those out.
this is a really good sculpt, especially for someone who claims to only have a basic understanding of anatomy
it looks like you’ve got all the anatomical elements already there - now it’s just a matter of getting the proportions right.
I did a comparison between an image of the actor and your screenshot to highlight some differences:
Just making sure cycles is OK with holograms inside of holograms inside of holograms I’ve got a pretty insane composition idea sketched out, so stay tuned! I won’t start modelling it until I at least finish detail sculpting the head though.
The edges look good, Jonathan. But Tony Stark has a strong nasolabial fold, which you sculpted also. Your edge loops around the mouth on the other hand will not support that. Of course you can rely on baking a normal map from your sculpt for this
Cool stuff Jonathan.
Ill check follow this threads progress. The topology is not so important when doing stills, so don`t worry too much. Though if your proportions are off even slightly, the viewer will notice that. So pay attention to that.
Cheers, and good luck on the competition.
But Tony Stark has a strong nasolabial fold, which you sculpted also. Your edge loops around the mouth on the other hand will not support that. Of course you can rely on baking a normal map from your sculpt for this
I tried getting in that defining line, but I always end up with some weird topology (5 sided poles are best avoided) around the cheeks. Which do you think is the lesser of the two evils? I’m going to use a multires modifier on it later for the fine details.
The topology is not so important when doing stills, so don`t worry too much. Though if your proportions are off even slightly, the viewer will notice that. So pay attention to that.
True, but good topology will make UV mapping and good deformations (for the pose) easier, so I want to keep it clean if I can. I’ll definitely keep my eye on proportions! Please let me know if you see something that looks off.
Nice progress Jonathan.
I’ve been following a CGCookie mesh topology tutorial series by Jonathan Williamson and he has five sided poles at the cheeks - so this seems acceptable. I think it more important to avoid non-quad faces which I think you have managed to do.
Good luck!