I’ve been reading a lot about the nodes system but due to my noobiness on Blender my answer could not find it’s answer. Yet.
Summing up, my question is: how to have an Ambient Occlusion pass overlayed on a toon shaded pass in the same output, for an animation? That is, simply rendering and doing the composition of both passes on Blender?
As far as I could understand, I would have each pass rendered on a Render Layer node, using an Add node or something connected to a Composite node.
Problem is, so far as my testings have gone, I will need one “scene setting” for each pass. So this question may be not much about render nodes, but how to have two materials over the same mesh/face/object. I supose this would be with render layers, but then it’s when my noobiness on Blender comes in. How to have just the MATERIALS AND LIGHTS different on another second layer?
How one would proceed on setting up a render where mesh and rigs are shared among Render Layer Nodes but the difference is on the materials and lights used for each one of them?