I’ve been trying to figure this out for a couple days, and I’m stumped.
I’m setting up a simple toon shaded object with a real time outline using the solidify modifier with inverted normals, and backface culling.
In the materials view-port, it looks like it’s supposed to…
I did in fact check the archive of old forum threads before posting, and I myself found the blender-internal material node setup you linked. I tried it myself, and nothing rendered at all. squareB.blend (523.0 KB)
I’ve done this in Cycles before, but I’m trying to figure it out in blender internal to speed up my workflow. Have I missed a button, checkbox, or setting somewhere? I’m using Blender 2.79, so it shouldn’t be a glitch.