Dear Blender Community,
I have here an old man character inspired by the comic character Snuffy Smith. I plan to pose and animate this character. I would appreciate any critique or feedback you have to give. Thanks.
Copyright 2010 by Danield.
Dear Blender Community,
I have here an old man character inspired by the comic character Snuffy Smith. I plan to pose and animate this character. I would appreciate any critique or feedback you have to give. Thanks.
Copyright 2010 by Danield.
Haha
Thanks for the comment. It gave me an idea for an animation. The handkerchief doesn’t stand a chance.
Would make the hands and feets bigger, thicker, the ears also could look more fat, cartoonish.
I think the hands looks a bit flat on top, and maybe pull the shoulders down a bit or maybe thats just the perspective fooling me. Btw I really like the character overall I think it’ll look great once you add some materials
I have sculpted the mesh and prepared separate textures for the head and body. However, I unwrapped the mesh on the same UV Texture layer. I intended to have an OBJ export file that holds all the UV data and wasn’t sure how multiple UV Texture layers work with the OBJ export. Creating a new layer refreshes the UVs of the mesh so that brings me to the problem. I would like to create a copy of the UV Texture layer so that I can apply these textures and preview the results. Does anyone have suggestions? I thought about python, and the console, but I have limited knowledge in using these.
Thank you for your time.