Pretty much done with this character, after painting her back I started to test a few things here and there, painted a new face over the last one, tried a new more feminine hair, changed some colors.
I think I’m done with character tests for now, next step, terrain tests and painting
EDIT:
Ps: Her lower leg is too dark, I should probably brighten up a bit.
Thanks man
Yea I had this game in mind when I tried the cute blond character some time ago, I won’t use it tho, it was just a test
And turns out it is quite hard to get the style right, my character ended up looking like a baby
Testing some tree geometries and textures, the branches of the first 2 follow the camera (Halo option) and once i won’t to make a first-person-view game I think it’s ok to use this.
bout this model,s in the pic , i never new what is the best way to make an open world level, i mean if i made the world and put all the element,s on it [ tree,s rock,s home,s etc…] the texturing will be more like hard to be done how can i just create a large texture that fit to the world with high detailed texture
I think really big leaves work well in pixel art or cloud like trees where you can’t see the individual leaves but only the shape of them all together. Small individual leaves don’t look that great…
alf0, I don’t like big textures, I once made a level for a plane game and I used a huge texture for the ground, the framarate went down, never again. :spin: