It’s a pleasure to announce that Toonkit 1.5 is released!
It’s a major version with big code rework and new support to blender 2.93 LTS. As new features the major improvement is on the Specular workflow that is now set per material allowing much more flexibility.
Check the full release log and thank you all!
[NEW] Added Support to blender 2.93
[NEW] Reworked the Specular workflow. Specular Color and Smoothness are new set by Material (Easytoon and Lamp Shading Nodes) instead of per Light.
[NEW] Cell settings are now available in Lamp Shading
[NEW] Raw Shadow is now available in EasyToon as a Color Output (It ignore terminator fix)
[NEW] Two new Samples: DragonFly and Cartoon Knight
Hi Guys!
It’s a pleasure to announce that Toonkit 1.6 Experimental is released with support to Blender 3.0 and Cycles X. It’s a huge step forward in performance thanks to all Cycles updates and put Toonkit in the new Blender era!
To celebrate it Toonkit is 25% OFF during the Blendermarket Black Friday Sales.
Beside this we also included two updated samples for Blender 1.6. A new version of the QuadBot (From Tears of Stell) and a new version of the Sinon (SAO Fã Made Character).
Hi, im using blender 3.0 and toonkit 1.6. When i render everything works fine, as soon as i add the easy toon shader to my model, i can see it but cycles renders for a few seconds then restarts and it just does this in a loop never refining.