Made in Blender 2.83
The How To Train Your Dragon trilogy are my favorite movies of all time. I love the story, the characters and the world they are located in. This is my take on one of their main characters Toothless.
It was a little hard to put together the final look. I gathered lots of references from all movies and Toothless’ appearance slowy changed through the movies so I kinda picked the features I liked the most.
Turntable rendered in Cycles:
Sculpting, modeling, rigging and rendering were done in Blender. Texturing was a mix of Blender and Substance Painter. Specially when using UDIMs, I could do all hand painted work in Blender and send it to Painter to use as a base. Funnily enough, Painter started supporting painting across UDIMs a few days back but at the time I was making this it was not possible
UDIMs helpt me have enough resolution on all parts of the body, to get that detail in there. Even though he is not 100% black, and there is color variation, most of the surface work is done by displacement and roughness maps.
Rigging was a challenge too, I have been rigging characters lately and coming up with efficient ways on how to attach things to them, but in here his gear was more mechanical/functional and yet had to be attached to the body. That being said I had to figure out a way to attach all the gear to the body, to follow the body movements and yet being able to tweak anything.
Thanks to this project I also learned that making wings is a complete nightmare
but I found out a way to close and open them nicely, mixing shape keys, bone actions and simple bone controls.
Here I made a small and simple rig overview, showcasing the main features of the rig:
Hope you liked it!