_2008_

Did this using blender and some post processing in photoshop and topaz studio
Models used are from quixel megascans (https://quixel.com/megascans/home) and polyhaven (https://polyhaven.com/)
Spent some time trying to improve my lighting and composition
Also did some texturing over the preset textures of the 3d models to give them the look u see in the post below

Clay render

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