I can think of 3 ways to cap a cylinder, I was wondering which way is correct from a topology standpoint.
Triangle Fan Fill:
Not the correct choice as it kills all face loops, included for the sake of comparison.
Creates nice, mostly straight face loops, Creates points at the corner locations when subdivided. No face-loop for the cap.
Creates a circular face loop on the cap. Faceloops going into the cap do not come out straight. Only has 2 “points” on a subdivision surface. Less faces. Doesn’t evenly round if not perfectly flat. (The triangles are actually quads with 3 points inline).
What do you think? Is there a method I am missing?