I started 3D and Blender before 2 months. Today i started my first character.
I want to ask u about topology if I’m doing the right way?
Or if then where i have mistake can someone tell me?
Thank you for you time
For this style of character, the pixar-style topology would work very well. check out hippydrome.com, he used to work for pixar I believe and helped standardize the topology. His book is floating around somewhere as a .pdf if you go that route. Also, if you google image search him, many other tutorials and examples will pop up.
You are definitely on the right track. Good to see that someone is still starting with box modeling. Most start with sculpting and then they have the problem with retopo.