Topology - help

Hello everyone,
I started 3D and Blender before 2 months. Today i started my first character.
I want to ask u about topology if Iā€™m doing the right way?
Or if then where i have mistake can someone tell me?
Thank you for you time :slight_smile:
Rob

For this style of character, the pixar-style topology would work very well. check out hippydrome.com, he used to work for pixar I believe and helped standardize the topology. His book is floating around somewhere as a .pdf if you go that route. Also, if you google image search him, many other tutorials and examples will pop up.

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You are definitely on the right track. Good to see that someone is still starting with box modeling. Most start with sculpting and then they have the problem with retopo. :+1:

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