Topology variation and repeating shapes

Hi guys!
I’m trying to model this postbox.

I have a hard time with pinching and shading. How would I go about modelling the repeated squares around the edge? They are rounded at top and bottom and have straight edges at the sides. What would the topology look like to achieve this?

And for repetition around the edge, shall I use a array modifier?

PP.blend (313.9 KB)

hi.


select all face, click i on keyboard to incert

enable individual from the drop down menu on bottom, then e to extrude and alt+s . also add supporting edges and bevel

Nice, thanks! I hade totally forgotten about E Alt +S!

What does your supporting loops look like in the final picture? Is there a way to edit all squares at the same time?

select all face then use individual orgin


supporting loops file:
PP.blend (397.9 KB)

Excellent, many thanks for your help with this!

When you build this, once you do an extrusion, and cancel with R-click, then scale to form a ring of faces…
Then you can just scale the circle you just extruded to form the slant.

Select the loop of faces, and do an inset > Individual.
With the New Faces selected, do an Extrude by Normal, and pull the faces out a bit.
Then you can add a Bevel of 2 or 3 segments…
Select all the edges in this section and add a Mean Crease of 1.00

Then you can select the very top inner Loop edge, and use Grid Fill.

Then select the top vertex of that fill, in the front view, with proportional editing on > set to sphere fall-off, pull up ( Z) while using the scroll wheel to increase or decrease the size, till you get a nice rounded top…

And it should look something like this…

Got beat to the finish by @Webslinger_616 … Great minds think alike! :rofl:

Thanks for help! Yes, I saw that my top look kind of uneven, gonna try this instead!