[ATTACH=CONFIG]330395[/ATTACH]I was wondering, basically topology is a bunch of meshes basically and retopology is making less faces for better animation? why is that a lot of people do box modeling then go over the model again with retopology? is it because they need the model to map the quad mesh easier and for better edge flow on the more dense model?
I mean, I take it retopology is better for animation correct? Less mesh and better quads, and easier for the animator to rigg?
But I thought, for movies and animation the more detail, the more realistic and up close viewing it gets? so this is why i am confused on topology and retopology in which is better for animation and rigging.
I would like to get this detail ( picture below) but not sure if its retopology that will give this much detail? if so, wouldn’t it be better to study topology edge flow to be able to get the model right the first time and not have to do a second mesh over the first one for better deformation?