hey, i’m pretty confused about the topology of this character. i’ve been looking for quads while pushing the vertices and loop subdiving the body modelling the bill but all effort doesn’t pay.
if you have a closer look at the backside of the head - there is some pretty weird shading. i’m assuming this is due loop subdivide is there a tool you would recommend to flatten the vertices to a nice, smooth shape or is it just a bad topology?
turntable:
[video]http://jelly.haifashion.eu/dl/projects/penguin.avi[/video]