Hi! I’m currently working on a challenging project (for me) of an animated tornado in an environment picking up and throwing some objects around. I’ve been dabbling in Blender here and there (in combination with After Effects) but this project is really forcing me to dig much much deeper into everything! Which is great, but also super challenging (feeling pretty tired atm, haha). I’ve been working on it for about two weeks now (used a range of models and animation from Adobe Fuse, Mixamo and Turbosquid) and am currently fixing up a few small mistakes with the animation, and continuing work on the materials and environment (whilst watching as many tutorials as I possibly can).
My plan is to:
Add grass and rocks,
add alpha mapped trees and background,
add a fence and telegraph wires
increase particles for smoke (looks a bit thin and dotty at the moment)
add fog? (bit worried about the render time increase with this though)
add some lightning and rain? (if possible)
add lens effects (grime and flare)
Send off to a render farm!
My aim is to end up with a dark threatening tornado scene similar to https://www.youtube.com/watch?v=0hF09YMnuKg
Here’s a frame with a quick storm-cloud background composite.
This is also a Matcap animation preview I rendered quickly today
Any thoughts or feedback is welcomed, the more I can learn the better!