do you know the name of an addon that shows the time a node is processed in the shader editor?
besides this addon there are others that help to optimize the processing of nodes? which ?
thank you so much
do you know the name of an addon that shows the time a node is processed in the shader editor?
besides this addon there are others that help to optimize the processing of nodes? which ?
thank you so much
I donât believe there are any - individual node evaluation isnât available through the API, the geometry nodes equivalent is hard coded in C.
I know for sure that Mix Shader nodes are bad for performance, you should use as few as possible. Use MixRGB instead whenever possible.
The higher the scale or detail of procedural textures, the slower they are. Use small scale and detail values when possible.
Generally speaking, division is the slowest of the four basic operations (ASMD). Itâs not a big enough difference in modern computing to matter, but I would guess 1000 division nodes would be slightly slower than 1000 multiplication nodes.
Translucency is a slower shader than transparency.
Clear coat and sub surface will both slow things down- theyâre useful, for sure, just avoid them if you donât need them
is there a way to change the slider increment with shortcuts?
for example : arrows ?
thanks
Nope, sorry
I. Did. Not. Know. That.
Thanks!
I wanted to limit in node value slider.
for it to display only 1 to 0 .
thanks
You can also use a combination of Math node types: Minimum, Maximum, Greater Than, Lesser Than, Add, as described here. The last screenshot is the better example.
Then do this:
Here, Iâll even do it for you:
0-1.blend (900.5 KB)
Granted, by clamping your value to 0-1, youâre forcing yourself to scale at the same precision as you would if you werenât using any Math nodes at all⌠making this whole thing pointless⌠but you canât have âclamped 0-1â and âdraggable 3 digits of precisionâ at the same time, itâs very literally impossible with how Blender works
why does node have to be multiply instead of divide ?
It doesnât, it can be anything you want, but thereâs no combination of math nodes thatâs going to let you have a clamped 0-1 slider with three decimal digits of precision. Thereâs no way to do what youâre looking for without editing Blenderâs source code. Youâre going to have pick one or the other- 0-1 slider, or three decimal digits of precision
is the node : value really necessary?
or I can use node mathâs value slider with the same result?
thanks
sure, you can adjust one or the other value as you see fit
I would recommend trying out these configurations to find what works for you. Everyone has their own style and itâs hard for us to know what works for you and what doesnât.
You have a lot of options now to play with, test them out and let us know what you think.
Do you believe that this addon fulfills the promise mentioned on the site?
obrigado
No. In my testing, a MixRGB node is no slower than all the math nodes required to reproduce it. There may have been a point in history when this add-on would have a tangible benefit, but itâs not going to with a modern build of Blender. Itâs also not worth paying for, even if it did have a benefit- you can easily reconstruct any MixRGB with a handful of math nodes, and all the formulas are freely available on Wikipedia. But yeah, long story short, this add-on replaces MixRGB nodes with math nodes, and thereâs no tangible benefit to doing that
you said :
all the formulas are freely available on Wikipedia
do you have a link?
orbigado
do you know any material that explains the functions of node math with example images?
thanks
Most of them are self explanatory, the ones that arenât are standard math functions you can google. The Blender manual has a description of each math function:
https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/utilities/math.html