do you have any idea when this game will be released? I am sure this will be a popular game.
It’s looking fantastic thus far! I can tell you’ve put a lot of work into the scripting and gameplay aspect. The pathfinding looks very fluent. You’ll be a great asset to Andrew and I, if you know what I mean ;).
Some critiques though, Those models are very ugly, they can be polished up lot. What size are your textures? You should make the units 3232, towers should be 6432, and bigger buildings should be 64*64. You’re going to run into a lot of framrate issues if you get to many polys or to many textures. I’m sure you wouldn’t want to cut back on that essential code either. Andrew and I have having framerate issues with Pit Monsters allready. You should turn off MipMapping, it’ll give your game a more “crisp” look, and it’ll remove stress off the memory and img reloading. I think you should reduce stuff now before it gets to bad. I would gladly make a simple unit for you as an example. Simple doesn’t mean easy though. I can see plenty of spots where you could use alpha textures instead of polys.
Those videos on youtube are looking pretty amazing so far! Is this game part of media chicken?
@mokazon:
You really need to chill out. You’re to eager to get ahead. It’s OK to be a noob, just don’t be so annoying.
@the_creator:
Stop making annoying useless posts. Please. I came to this thread to read about Killer’s game, and I get all this crap coming from you.
Good luck Killer,
-roz
Good job. As long as people feel like sharing with you, right?
Thanks for all the positive remarks people! I have one very noobish question. Is there any way to make children of objects detect collision? Like if I have a ball following an empty and the empty goes through a wall and the ball (slow parented) goes right through it. I need the ball to just stop dead in it’s tracks. I know I can use a ray but collisions would be very convenient.
@Rozz: Yes, when the game is done it’ll be published with the MediaChicken name. Check out blog for updates. I will also see about decreasing. The only problem is I want it to look good fullscreen (I have a high res monitor) so I want the hud pretty high res.
As far as texturing goes if anyone would be so kind to make me a HUD it would be awesome! It needs to look like AoE so it can have each unit’s avatar on it. If not I’ll make something. I have to take a break from scripting as my head is going to blow =X
So, when will this be released?
I already said March 18th.
Oh, I didn’t see it. Thanks anyway.
Wow! It’s just very impressive. I cant wait to see it finished. I think ill start to learn python for real now, 'cos its so much help in these things. I think that this is a lot of work for only a one person, so its amazing how much youve got ready in just this time. The models look great but looks like they still aint really heavy on gameplay.
Hope you’ll keep this work up, and show us your magnificent finished work. Cant wait even for demo ;).
Greeting from Finland,
Tapppi
New video is pending on youtube. I’ll post the link when it’s done. Thanks for the positive comments! This project is already much farther than any others. I think because RTS is my favorite genre of games, and I’m finally skilled enough to make one =D
Latest Video: http://www.youtube.com/watch?v=jhVug02uhKo&feature=channel_page
please rate and subscribe to our videos.
EDIT: I updated the first post, go check it out =)
EDIT:: Just letting you all know of the list of bugfixed I just did (they may be able to help you!)
#1: I added: GameLogic.selectedCount = len(GameLogic.selectedUnit) in the beginning of the script so I could cut out the lines where I had: GameLogic.selectedCount += 1, because the len counts the number of objects in the list
#2: The bugfix I said above created a new problem, if you shift click on an object and it’s in the list it’ll add a duplicate raising the selected count +1. So I added: GameLogic.selectedUnit = {}.fromkeys(GameLogic.selectedUnit).keys() to remove the doubles out of the list.
#3 Using a few setPositions and getPositions I fixed the “sticky cursor” bug that was seen in the meet the siege units video.
That’s all for now =D
will there be sound in the game?
Of course there will be. Do you know of any medieval sound effect sites?
Yo how do you upload youtube vids so fast? Cause it was 15 after you ssaid you was uploading it! And what do you record your vids with?
You can just google “sound effects” or maybe even “medieval sound effects”
you should be able to find some sweet fx I will post if I find some cool sounds.
TC: Idk… fast internet?
mokazon: will do.
Thanks, but I’m worrying more on gameplay than sounds at the moment.
Well you asked for websites. Could you post percents that show your progress on gameplay, sounds, models, etc.?
Who really knows the percentage of their game? When one issue is fixed another one arises.
Check out http://www.flashkit.com/soundfx/Theres a huge amount of free sfx there, just search for specific sounds.