Towers (Geometry Nodes)

Some time ago as a geometry nodes practice I built a setup to create cathedral-like towers. Recently I decided to use it to create a scene and this is the result.
All materials are procedural, the scene is lit with the Physical Starlight and Atmosphere addon.
I used a voronoi displaced mesh with volumetric shader for the clouds on the bottom, the ones in the background are alpha cards from Unsplash images.

I also used the setup to create this looping animation

Orthographic render of the towers used in the scene

Isometric render of some tower variations I created with the setup

Short video to show how the Geometry Nodes setup to create the towers works. The first GN modifier of the stack can be used to change the number and width of the tower’s sides. Then each modifier of the stack generates a level. Different types of levels are available by changing the node tree

10 Likes

I featured you on BlenderNation, have a great weekend!

1 Like

Thank you Bart!

1 Like