Transcendence and Robotics

In this work, I have extensively used a node-group that I programmed in December. This small program allows me to generate really interesting and futuristic shapes. The environment in this composition is entirely generated with the help of this node-group. The textures are built procedurally and the lighting comes from a fairly large sphere with an emissive material applied on it.

I am currently working with version 3.6, but I plan to download version 4.0 very soon (but in reality, Cycles 3.6 provides such sharp and precise images; and the lighting is so beautiful…).

Just a small piece of advice… If you have an RTX card, don’t hesitate to increase the value on ‘light path’ and ‘max bounces’. Of course, this is important if your scene is in a closed environment - an indoor scene. By increasing the number of bounces, the brightness of the scene becomes much more realistic and richer. At the end, the render time is not affected that much, most of the time.

The environnement has been possible with instances of the main module…

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I featured you on BlenderNation, have a great weekend!

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Thank you so much.

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