Hi folks, I need some advice here:
I want to animate a snake in 2.5+ using the spline IK, then bake the IK so I have no more constraints and then export it to a file the game can use, .KF / NIF. The problem is, the .KF exporter is still being ported to 2.5+ and that seems to take much more time. That’s why I want to find a workaround to get the animation data into 2.49, where I can export it to .KF, as you can’t use the 2.5+ files (animations at least) in 2.49 because of the new API.
The working pipeline I thought of:
Animating in 2.5+, baking the animation -> Export to some format -> Import into 2.49b -> Export to .KF
So basically, is there any file type that supports animations and has an export plugin for 2.5+ and an import plugin for 2.49b? I haven’t found any yet…
Any help would be really appreciated!