Transform constraint screwed up by scaling

I adjusted a few transform constraints and now, when I scale the rig, the ones I adjusted are proportionately not the same.

The scale was applied, all meshes reset, all that stuff that you’re supposed to do when scaling.

The first two images are to show how some constraints are normal, but the second two show how this one, for whatever reason, is different. The problem constraint is only on the four bones just above the first knuckle.


Fist Closed Small
Fingers Open Small

Maybe your constraints are in world space ?

I checked and they are in local. I’d upload a file but it’s too big and I can’t cut it down properly.

It may be your mesh deform modifier that keeps the mesh from scaling up, try disabling it