Thanks a bunch Blender Sorry I should have said that these things can be an absolute sod to find. This is why I use Empties, not Single Properties by the way, mush easier to deal with…
So if you use Animation Nodes, you can do this easily with an Expression Node like this:
Leave off the “[‘World’]” bit from your last attempt, But does not update properly… Only if you click in the appropriate box for the Driver, odd behaviour again!
You’re welcome! As for exporting, sorry that is way outside my knowledge. I have never exported to a game engine, but maybe someone else can help you here!
In an attempt to fix the elastic bowstring, I added a sort of Spool to the blade ends, that should wind and unwind the bowstring during transformation:
I finally added the finishing touches on my transforming bow and I’m about to make one last animation, but now I’m kind of having second thoughts on the Bow Form’s pose.
I made a slight adjustment to it where the riser (near the grip area) leans back a bit more.
Here are both poses for comparison. Which one looks better?
I sort of “finished” this back in March, but now i"m trying to improve the textures a bit.
On the dragon I wanted a sort of “bumpy plastic” look and added a Magic Texture to try and achieve this, but I’m not too fond of how it looks. How can I improve this texture?
like the functionality and design…suggestion what about a more industrial colour scheme yellow black jcb look perhaps, maybe weathered look will look fab as well