The mist is calculated from a depth map, which is unaffected by alpha. The best solution is to put the “bubbles” object on an overlay scene; this will not affect the mist.
Hi I can see a problem with that, I need the bubbles to appear behind objects and be stationary relative to the position of a moving camera.
Thanks for your reply
In that case there is not much you can do except make the bubbles 3D. Use little UVSpheres with 8 segments instead of 32. They will still brighten stuff behind them, but not in between them.