I would like, when I am editing a mesh in 3D view, to have all elements rendered with some kind of transparency. More particularly, I would like to be able to see a background image when I am using the retopo tool to place points accurately.
Either the base object completely obstruct the view (left), or I am using wire view and the density is of wires is too dense to work with the background image (right). Can somebody help ?
Having backround image in use and working in Edit we can click Z and make mesh transparent but
as I understand you need to have SEMI-transparent mesh in Obejct mode (for Solid or Textured viewports) to be able to look through it to see background image. Right?
In other words the idea is to have semi-transparend object in Object and Sculpt modes to look trough it and see background pic.
This is great feature and some time ago I tried to find it for sculpting purpose. But with no luck…