I downloaded a ripped model of Zero Suit Samus and imported it into blender, only to find it wasn’t textured. So, I began adding the textures myself by using the UV mapping. After I rendered the image, I found that there were textures where parts where transparent. (As you can see below… hair, in order for it to fray out into single strands.)
I found out how to apply the transparency, but then when it is rendered it just shows up black, again as you can see below.
What can I do to actually apply this transparency?
PIC1: Render of Samus, red outlines of where you can see black instead of transparancy.
PIC2: Samus as seen in 3D window
PIC3: UV map texture.
Thank you in advanced.