Hi. i’m trying to model some poly hair : got it UV’d etc and scribble a rough try-out texture as a PNG w/ transparency. this was just done using an airbrush in Photoshop etc. got a couple issues though ;
firstly, in Textured view, the majority of the transparency is ok, but the hair stranda had a black fringe/halo around them - what’s causing this and how do i fix it? i thought it might be a not-100% transparency issue caused by the PShop airbrushing but i don’t know why that would turn black rather than not-100% transparent. i’ll add that the black is when i’m not on the hair layer - when i am on the hair layer i get a white halo.
my other issue is, how do i look at this Rendered? Textured view has some harsh lighting, but Rendered doesn’t show the texture. i’m using Blender Render - another tute said to use the GLSL setting but that didn’t help. i’m trying to avoid Cycles cos my puter’s a bit weedy.