transparency on overlays

On an overlay scene I have an aimated Uv texture on on a cylinder which involves use of the alpha channel. In Blender the engine runs fine and the overlay plays right with the transparency. When i save a runtime, the texture for that overlay does not display. as if no texture has been assigned to it, and of course no transparency :frowning:

Whats going on? :-?

Iā€™m not sure, but I guess you need to pack your data. Try to go to the menu File=>Pack Data.

did that b4 i posted the first time, stll no luck with that :frowning: