Im making a model of a car and have just noticed that when rendered the windows aquire a new white outline - this is when rendered with OSA turned on and using the ZTransp option.
Ive tried turning off the OSA and the problem goes away, ofcourse everything seems awfully rough
I managed to get past this by using Ray Transp option instead, however I dont really want to use this as it would mean playing around with the settings and I dont really get how fresnel value works.
The pictures of all 3 cases are below
if it doesnt show --> http://www.deviantart.com/view/28374291/
Is there any way around this that anyone would know of?