For some odd reason, the transparent BSDF is not creating a perfectly transparent material. After spending several hours trying to run this down, I could use some help. I imported a tree and noted that the transparent region of the surface for the leaves was not clear, so after some tweaking, just replaced the entire material with a Transparent BSDF (see first screenshot). Rendering (or in viewing mode) still shows light is affected by the material (see second screenshot). I tried increasing Max Bounces (third screenshot), but nothing seems to help.
The only reason I can think of is that maybe the surfaces are too close together.
Hi. Thanks for the question. Sorry, I should have mentioned the problem is in Cycles. Just to check this, I turned AO on in EEVEE and it looks perfectly fine (both with AO on OR off).
Thanks. I set Transparent to 35 and total to 50 as in the screenshot above. I cranked these WAY up with no effect. And yes, the transparent color is set to “FFFFFF” =/
This is the render of the entire set of objects after the problem was fixed (merging all close vertices), as suggested by claus. The tree to the far left was the one I uploaded to demo the issue.