Hi all, I’m trying to achieve a simple thing but breaking my head over the last part of it. I’m trying to place colored noise (with transparency) over a material, preferably with all the options you have when adding RGB (darken, overlay, devide, etc.).
The first image is the colored noise, with everything that is not green set to transparency. I’ve gotten this far. The second image is the where the noise should go on top of. The third image is the desired effect; the green noise on top of the blue base (image is made with photoshop), which I can’t seem to work out. A mix shader will also make the parts of the blue object transparent; which should not happen.
Also; how can I treat this green noise as RGB, so that I can add this green noise on top of the blue object with the mix-RGB options (darken, overlay, devide, etc.). This example is a test for a toon texture.
Thanks for all your input!!