I need to do a material configuration similar to this:
the biggest problem I’m having is that when I do an effect of xray giving mix with transparent, emission, etc, I’m losing the 3d silhouette of the object.
Other problem is i need the middle more transparent then corners, giving some rim effect and preserving the silhouette of the model.
I’m currently working on a project with similar materials, I suppose you are using cycles?
If you use cycles it’s pretty simple, you mix a transparent shader with an emission shader. Finally plug a ‘layer weight’ into the factor, use either the fresnel or facing value based on your liking.
Then you can do some more tweaking with math nodes if necessary
Hey guys, im back again with this post.
I already did the outisde material (the blue one), but im not achieving the orange…
I tried to use the same, but not work. The orange has some reflection inside (i think is glossy) while the blue is only a transparent effect with some rim light outside.