I am having issues with some textures importing into blender transparent. This however is only in Evee mode… in Cycles, it’s fine.
These were made from procedural textures… except the wood. The wood was made from images however they too are coming in a little off with transparencies.
I did read where you can change the blend from alpha to opaque, but that is a pain and for some reason they still do not look right. But again, they look fine in cycles render…
It’s to do with the alpha settings on eevee. I think, once youve imported the the fbx back into blender eevee, go through all the materials and set the blending mode to opaque or alpha clip.
I am not sure what you mean. Should these be set a certain way when baking?
From what I am deducing, the issue is that when creating texture images from procedure… the .fbx wants to import into the textures into blender with an alpha blend thus requiring that all the textures get changed. I am not sure what this does that. Maybe I need to change something in the baking process for this?
Having reversed normals can sometimes cause the image to be transparent …I would check them just to see ( overlays > Face orientation ) all Blue =all good.
There is something wrong when importing …as it clearly adds an image to the alpha channel when looking at the EeVee image and also the cycles and iClone images…
It is too small to read… but I see nothing in the file that would need an alpha image…so the question would be why is it showing or even connected in the node trees?
Can you share just a portion of this file, the bedspread would probably work… also I need to be able to read your settings in Bake Wrangler …
Well, with the normal’s I have a blue side and a red side. Or maybe that is face direction. I check these when making the cloth so that it drapes as it should.
I use the same bake setup for all my bakes. I am baking the following:
Albedo
Metalic
Roughness
Normal
Ambient Occlusion
-(New)- (I recently added these two new textures to the list.)
Height
Smoothness
As for the alpha, I am not sure why that is being connected. I do use the auto set-up. Control+Shift+T and then select all the images and let blender connect them. For some reason, this file will connect an albedo to the alpha channel as well as the color channel. I remove it and it does not change the image. I still need Cycles to see it.
The only thing different in my bake set up is that I changed the Metalic channel and added a channel map as suggested in the bake wrangler video.
I think I may have found the issue. I noticed that when he did his bake, he was in cycles. I baked mine from Evee. Everything else was pretty much what I have been doing but with an add-on. I have quick baker… maybe I will try that one with this project instead of bake wrangler.