Today marks my 7th anniversary as a Blender artist! Back in 2015 I excitedly downloaded Blender for the first time and made… a spinning cylinder. It was my first night, ok~ This was before the time of donut tutorials and CG Matter videos. Blender still had a game engine! (In which I wasted a great deal of time and accomplished very little). Cycles was slow and EEVEE wouldn’t be around for a long time. I was a complete noob with great ambition and enthusiasm but little sense of direction. Sometimes I still am!
After all this time I still have so much to learn and do, and I appreciate everyone whose made this community so awesome. To celebrate, here’s one of my favorite renders I’ve ever made.
As with many of my projects, this was a speed render completed in a single sitting over the course of a few hours. I had no plan except a corridor of arches with flowers, and everything else I came up with as I went along.
I wanted a red robed figure so I went to Sketchfab and found this lovely model by David Young. The model is an alternate outfit for the characters from the game Journey. It seemed like a great fit for my scene (aesthetically - my scene has nothing to do with Journey’s lore), and the splash of red makes this vibrant even by my standards!
Stunning render, everything about it screems Japan!
Very inspiring text too! My journey in blender is even longer and goes back to “Blender Render” engine - rendering cubes and being fascinated about it. Blender has gotten so far until today that I am sometimes not able to follow up all the new features. I feel old, lol
Thanks! I kinda just mashed together a few things I could make/acquire easily, but with lots of practice I’ve learned how to make pretty things that way!
Ahh i remember the old internal render engine. I didn’t use it much because I was too busy messing around in BGE at the time and occasionally dabbling in Cycles (with great difficulty because of my slow computer at the time), but a lot of those old tutorials I watched were in the original engine. And you aren’t alone in struggling to keep up! There are lots of newer features I haven’t learned yet either. Even as a veteran of material node spaghetti I am just beginning to learn geo nodes.