Treasure Island

Art produced for completion of the second module of the blender training course, at the revolution school.
Theme: Pirate.
Briefing: Make a splash screen of the game on Steam, which will be used at launch.

The proposal was to create a scene using only poly-by-poly modeling, (no subdivision modifier), procedural shader and render through Cycles.









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Hi,

Very nice work! Looks so yummy :yum:

By saying “poly-by-poly” you meant that you were using strongly low-poly/high-poly meshes during the modeling and nothing besides that?

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Hi, thank you, I’m glad you like it. :blush:

I did the modeling without subdivision modifier, because it was not allowed.

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Great work

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Hi, thank you! :blush:

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Projeto incrível! Estilo lindo demais! As cores também ficaram ótimas! Parabéns!

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I featured you on BlenderNation, have a great weekend!

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Obrigada Renato! Seus trabalhos sĂŁo lindos, te admiro, viu. :blush: :star_struck:

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Wow ! Thanks! :heart_eyes: :heart_eyes: :heart_eyes:

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You’re on the featured row! :+1:

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I really dig it !! You’ve done an astonishing job!!

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