Low poly Trebuchet, nm details, for a game for animation worlds, yeah sum fool tried to recruit here and made a bad name for us anywho here is my current render and a ref. photo If you are intrested in helping out or if you want more info email me at [email protected]
Newb question - how did you use the reference image? Did you just use for general reference or did you place it as a background on blender and model over it ???
I just looked back and forth, and studied the way its setup. Basically model it piece by piece and assemble as you go on, and adjust teh model according to the picture or othere sources
What file format are you exporting the models to, and what method are using to load them in realtime? Are you using something like Deep Exploration for creating the raw C++ code, or what? Just curious.
Haha nice! And guess what? My friend and I are creature a mini trebuchet for a contest out of PVC pipes. Haha oh man, the wonders of duct tape. Anyways, good job and keep up the work!