NOTE: I’m not the author of this addon!. I just found it randomly in github and I hadn’t seen it anywhere before, it’s pretty amazing so I though I should share it.
Really, really nice, but how do you get the leaves UV unwrapped? I don’t want a million separately unwrapped leaves, I want a few (1-3) copied all over…
It looks like the leaves are added as a particle system, but the script bakes them to separate geo automatically. If only that part of the script could be stopped, that would be perfect, I think.
It is anyway difficult to understand which option does what…
Also, what’s the way to reset option to default in Blender? I knew but I can’t figure right now…
If you want to texture the leaves then use the rectangle leaf option and the UV should be unwrapped on generation. I haven’t tested this in a while but you should be able to correct it easily if the positioning is off.
For the renders I did above I didn’t use textures on the leaves, just a material, though this probably wouldn’t work up close. The trunks were textured using a tile-able bark texture I made and the standard curve UV unwrapping. Annoyingly I can’t find the original blend file…
Also great to see some interest in the plugin (I’m the original author) let me know any feedback!
Hi, thanks a lot for the info and thanks for making this awesome tool!
It would be nice if you could have all the other shapes unwrapped too, as a tighter outline could help a bit with alpha overdraw. Alternatively, an option for using a custom mesh for leaves (and flowers) would be great.
If you are indeed using the particle system to generate the leaves then the best would be to leave the particle system active, so we can still swap or scale/transform the leaves after generation.