Iāve managed to compile Triangle for Linux and it seems to work OK. Download the latest mesh_triangle from the Github link. There is a new libtriangle.so in the folder as well as some small changes in triangle.py and __init__.py.
This addon isnāt appearing after installation for me. Iāve tried both installing through user prefs and manually copying the `mesh_triangleā folder as suggested further up this thread. Iām running Blender 2.8 Beta but also tried in 2.79.
For the GitHub version: First you have to unzip the file. Then there is a folder called mesh_triangle which you need to zip. Then in Blender 2.79, you should see it in the preferences (addons). The script doesnāt seem to be for 2.8.
Keeping 3d curves coordinatesā¦ triangle addon is flatting 3d curves to 2d curves before convert to mesh, because it is 2d, alright, but if it can to do triangulade meshs from non flat curves new uses rise like make terrain from curves keeping boundary vertex count.
The Blender Python API is constantly changing, I donāt think this add-on has been updated for the most recent version of Blender. Thereās a fix for this error at
You are using my original port to 2.80 ā I am the # dk3 you see in the error at the end of the code ā That was the needed change at the time coding against the turbulently moving Blender API.
It was changed to not needing that shortly after, and Tom, the original author of this addon, has made all necessary changes for a working version.
Download and use his official addon ā You can find it here :
Hi @michalpe, @DaremoK3 is right. If youāre not using the 2.80 version, give that a shot and let me know if it works.
In any case, I need to find some time to update the add-on and tidy up the repository. I donāt think it makes much sense to keep the original version for 2.79, and I need to see what else has changed since, up to 2.92.
Where edge loops are created at the boundary of the colors with triangles covering the entire mesh? Maybe a way to automatically create uv seams as well where the edge loops are formed so they can easily be selected if need be?
and thanks for making this addon available for other artists to use.
EDIT: This addon is excellent. Works in Blender 3.0.Faster too. Any chance we can get a quad option?
If you want it to work with quads, try this addon:
Just remember that it works slightly different. You start from a mesh, not a curve, and it has to be filled first. The fill can be messy, and the addon will fix it, but still, there have to be faces as input.
I eventually settled myself on that addon and it works well. Just donāt use too high values on edge length and iterations, or youāll freeze Blender.
Can you share it? Looks interesting to use it for cloth patterns. And I donāt understand the licensing? MIT license does it mean I can not take it for own addons?
It would be nice to integrate this triangulation to my addon.
Can somebody tell me how to understand the license?
I would like to test this in blender 3.0 in official version.